This awesome combat/loot centric graphical roguelike is FREE.
There is a tiles version and an ascii version. Both are playable online or offline.
You can watch other players games in progress and chat with them offering advice or condolences and compete in the online highscores.
What’s changed? Here’s an excerpt of some major changes:
New god: Ashenzari: the god of curses and divination, who gifts a number of passive and active abilities in return for wearing cursed equipment, gaining knowledge, and exploring the dungeon extensively. The most significant of these passive abilities includes magic mapping, see invisible, clarity, and the active abilities of scrying, which allows the player to see through walls (though not to perform smite-based attacks), and transfer knowledge, which allows the player to improve one skill by sacrificing experience invested in another skill.
New race: Felids. These sentient furry felines are incapable of using rods, armour, wands or weapons, nor are they able to throw things, but are granted extra lives as they gain levels. These extra lives allow the player to escape death! As one might expect, felids are fast and come with claws and fangs, making them excellent at unarmed combat, and have excellent eyesight — the ability to see invisible creatures.
The Enchantments school has been split into Charms and Hexes. While a significant and drastic change, it has certainly been long in the making: the Enchantments school contained a large percentage of the game’s spells, and was certainly a no-brainer in terms of experience usage.
Character backgrounds have been improved: the Stalker background now focusses on transmutation for the purposes of stabbing. Makhleb and The Shining One are no longer accessible as starting gods as Paladins have been removed, and Chaos Knights are now worshippers of Xom, while the new class of Abyssal Knights provides access to Lugonu.
Heavy armour has been improved. Guaranteed damage reduction has returned! The formula has been tweaked since the great armour nerf in version 0.6, making it more efficient again.
http://crawl.develz.org/wordpress/downloads
There is a tiles version and an ascii version. Both are playable online or offline.
You can watch other players games in progress and chat with them offering advice or condolences and compete in the online highscores.
What’s changed? Here’s an excerpt of some major changes:
New god: Ashenzari: the god of curses and divination, who gifts a number of passive and active abilities in return for wearing cursed equipment, gaining knowledge, and exploring the dungeon extensively. The most significant of these passive abilities includes magic mapping, see invisible, clarity, and the active abilities of scrying, which allows the player to see through walls (though not to perform smite-based attacks), and transfer knowledge, which allows the player to improve one skill by sacrificing experience invested in another skill.
New race: Felids. These sentient furry felines are incapable of using rods, armour, wands or weapons, nor are they able to throw things, but are granted extra lives as they gain levels. These extra lives allow the player to escape death! As one might expect, felids are fast and come with claws and fangs, making them excellent at unarmed combat, and have excellent eyesight — the ability to see invisible creatures.
The Enchantments school has been split into Charms and Hexes. While a significant and drastic change, it has certainly been long in the making: the Enchantments school contained a large percentage of the game’s spells, and was certainly a no-brainer in terms of experience usage.
Character backgrounds have been improved: the Stalker background now focusses on transmutation for the purposes of stabbing. Makhleb and The Shining One are no longer accessible as starting gods as Paladins have been removed, and Chaos Knights are now worshippers of Xom, while the new class of Abyssal Knights provides access to Lugonu.
Heavy armour has been improved. Guaranteed damage reduction has returned! The formula has been tweaked since the great armour nerf in version 0.6, making it more efficient again.
http://crawl.develz.org/wordpress/downloads
Last edited: