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November 29th, 2017, 11:44
To each his own. I'm not talking about unit visuals - though it would be trivial for experienced artists to create simplistic 3D models sharing a skeletal mesh that would look ten times better and have actual animations.

They don't have to create 3000 individual meshes - that would be extremely unwise.

I'm talking about a decent looking map - which you will find in even the cheapest indie strategy games around. Animating a few clouds and making a proper UI with tooltips and so on.

Again, we're talking about a trivial effort that would cost very, very little.

But I know their mantra and their insistence on looking like shit. Apparently, they don't want to make a very small effort in order to appeal to a larger audience.

That's cool - and I don't mind. It's not like there's a shortage of cool strategy games for me to play that actually look like someone cared.

NewDArt

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