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Default SpaceWreck: postapoc space RPG inspired by Fallout

February 8th, 2020, 13:27
Dialogues now show requirement tags for skill checks without exact number but ▲/▼ icon instead to indicate the difficulty. And there's also post-check animation to indicate that roll happened under the hood.



And, yes, previously almost all of the dialogues were skill gated (think New Vegas) but now I'm adding/changing to rolls in some places.

Oh, and I am aware that there is great shizm between players that want to see mechanics (skill check rolls) and those who want more of an immersion. So, you can turn this all off and looks like this:



Of course, it would be better not to show them to don't break the immersion however many players might just miss the idea that speech/skill affects your dialogue. Like, I loved Fallout 1 but I learned that it had speech checks only some time after I completed it first. New Vegas was great in this - it shows that there are tons of options to approach the quest. But it does make it all mechanical and metagamey in a while. But umm, thing is, I kind of like both approaches and some days prefer one over other, other days - vice versa.

Just curious - what's your take on this whole metagaming aspect, e.g. skill check indicators in dialogues?
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Kamaz

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