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September 6th, 2020, 10:08
The RTX stuff is starting to kick in now. The original version of DLSS was a bit crap, but they completely redesigned it for version 2.0. It lets the game render at a lower resolution, and then uses the Tensor core AI to upscale to your target resolution and add detail, performing high quality anti-aliasing in the process. The results are excellent, and the performance boost of transferring work from the GPU to the Tensor core is starting to make the raytraced enhancements usable at good framerates.

Particularly with a new 3000 series card, this could be impressive.
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