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February 19th, 2021, 02:07
The sort of complexity I think back on usually involved using spells, potions, abilities etc in interesting and unexpected ways to beat an encounter. If the rules are sufficiently simulationist this is entirely possible. I think Larian games are very strong with this aspect myself so I'm happy tinkering around with stuff. Fallout and Baldurs Gate were also strong with this so I think they are proving themselves worthy enough successors. UI needs lots of refinement through. For a complex game UI is usually hard to get right.
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