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April 20th, 2021, 22:21
Originally Posted by GothicGothicness View Post
Ok, yes, I got your point, for sure the scripts would not be done in c++ it makes no sense, but I think they'd seldom be done in C# either, I thought it was some kind of comparasion between C# and C++ for core game/engine logic.
And that is my point: from the game developer's perspective, the actual language should not matter too much.

If you are an engine developer (engineer), then it is an entirely different discussion.
(Mind you, an advanced engine can be written in exotic ways also, i.e. Ubi's AnvilNext engine is a hybrid of c++ and c# codebases -- but again, the reasons for this are way off topic for now)
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