View Single Post


August 29th, 2007, 12:07
Originally Posted by Fenris View Post
There is already to much streamlining - three Races, three Classes (with Kotor-like upgrading), no Death until the whole Party is killed, probably developed with a console-version in Mind…

I'm expecting a Fantasy-KOTOR and certainly not the spiritual Sucessor of Baldur's Gate 2 … but I might still buy it for the story-line if the ratings here are good and not that bad at the Codex (or if there will be a promising Mod-Scene)
I know I'm not the only who HATES when game makers take away the omnipresent possibility of instant death for the main character.

In Fallout & Baldur's Gate, it's precisely that danger and suspense, and threat of death to your cherished character (and recruited NPC's) which made those games so challenging, demanding and GREAT.

It's really a dumbing down of RPG's, this "you can kill them but they can't kill you" idea. A blatant cheat. It's lame.

But the modding community usually strikes back to make mortality truly mortifying, and in tune with the tradition of RPG's.
Arpyjee is offline


Arpyjee's Avatar


Join Date: Jul 2007
Posts: 137
Mentioned: 0 Post(s)