vanedor
Keeper of the Watch
Yeah, it feels more "natural" than Fallout, closer to a FPS but stats still play an important part, as they should in a RPG.
The world itself feels very Fallout-esque. Lot of freedom. The main city is really well built, believable. Trafic. Interesting neighbourhood with distinct spirits. Lot of moral choices, of options. I like the way you level up, how you upgrade your characters.
What I don't like is the equipment system. You basically have two dozens different weapons with 5 rarity levels : common, uncommon, rare, epic, legendary. I finished the main story using the same assault rifle I was using at level 5, except now it was legendary and had four different upgrade slots. But what I hate most is how silly the armors are. Some t-shirt protect more than heavy military armor. But yeah, I guess it's important to have "style". *sigh*
The world itself feels very Fallout-esque. Lot of freedom. The main city is really well built, believable. Trafic. Interesting neighbourhood with distinct spirits. Lot of moral choices, of options. I like the way you level up, how you upgrade your characters.
What I don't like is the equipment system. You basically have two dozens different weapons with 5 rarity levels : common, uncommon, rare, epic, legendary. I finished the main story using the same assault rifle I was using at level 5, except now it was legendary and had four different upgrade slots. But what I hate most is how silly the armors are. Some t-shirt protect more than heavy military armor. But yeah, I guess it's important to have "style". *sigh*