Fallout Fallout 1 Playthough

I completed it a year ago - or so - and it's still as excellent as ever.

This is from someone who doesn't even LIKE post-apoc setting :)
 
I completed it a year ago - or so - and it's still as excellent as ever.

This is from someone who doesn't even LIKE post-apoc setting :)

Same with me!

I mean I completed it about year ago and DIDN'T like back then post-apoc settings but after completing FO1 I started to like them.
 
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Jun 16, 2008
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Same with me!

I mean I completed it about year ago and DIDN'T like back then post-apoc settings but after completing FO1 I started to like them.

I never really cared for the setting, as I find it a bit depressing and "samey" - but I know that's the point.

But Fallout 1/2 had some of the best RPG mechanics that I'm aware of.
 
Grrr, I forgot how easy it is to "break" some of the quest in Fallout by doing things out of order or killing people too soon. I got stuck with a quest that I can't get rid of now, even though it should still be considered completed imo....
 
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Grrr, I forgot how easy it is to "break" some of the quest in Fallout by doing things out of order or killing people too soon. I got stuck with a quest that I can't get rid of now, even though it should still be considered completed imo....
Then I hope for you that it is not the quest with the timer... that happened to me in my first playthrough.
 
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Dec 26, 2007
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This game is really starting to piss me off with all of its little glitches. Now I'm stuck in a corner with one of my followers right behind me, and he won't move!

I've tried just about everything I could think of, but it looks like I'm gonna have to go back to a prior save....again :mad:
 
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Oct 21, 2006
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This game is really starting to piss me off with all of its little glitches. Now I'm stuck in a corner with one of my followers right behind me, and he won't move!

I've tried just about everything I could think of, but it looks like I'm gonna have to go back to a prior save....again :mad:

Isn't it possible to get pepole to move in the first game (you press and hold the mousebutton on them and a menu appears) or did they add that one for the second game?

Übereil
 
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Jul 11, 2007
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Nope....it's a major issue with FO1 that they fixed in FO2. I don't understand why they couldn't implement it with a patch though...
 
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Oct 21, 2006
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Another solution would be to try out a Russian FO1-to-FO2 port. Here's an installation guide. Links seem to be broken, but the mod itself is still here.

From what I recall, it's fully playable. This means that you can push and prod your followers, modify their combat behavior and freely trade items, pay more than 999 caps at a time and the TAKE ALL button is there as well.
 
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Jun 7, 2009
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