Yet you think it makes sense to go halfway across the map to craft something?
I'm not sure this is really something we need to go on about, but ok:
It makes sense to me to go home once in a while to craft, rest and talk - yes. I find that a very appropriate and realistic thing to do. It's also something I'm very used to do in games.
Even when I travel home just for crafting, yes, it makes a lot more sense to craft stuff at home in safety - than doing it while in a strange building where I don't know what might come around.
Maybe it's because I've played so many MMOs with crafting or whatever - but it's always been something you do in safe zones and towns. To me, that's just a lot more natural than doing it when adventuring - because I actually imagine myself crafting stuff on a workbench, which would take hours and hours - even for a simple weapon mod.
Obviously, this is all pretty academic - as it's just a game - and we could each find a hundred ridiculously unrealistic things about any game - including this one.
It's not about carrying around large quantities, it's about simply having a variety of components to use if I want them without lugging around a bunch of heavy junk.
We were talking about what makes sense. To you, carrying your components around and crafting during exploration makes more sense than going home to craft. It doesn't make more sense to me, that's all.
That said, if I had some need to add a mod during a quest - as in if it was a matter of life and death, then obviously I'd have to craft at the nearest station. But I have yet to experience that.
My main point though was how unintuitive the crafting system is until you get used to it. I just think they could have done a much better job.
They could definitely have done a better job overall, but I have to say I find this particular "problem" pretty insignificant.
I didn't know you knew about the option to store junk and use it for components, but you did and so I can't really help you.
It's no surprise that we're different when it comes to how we approach games and immersion - and I'm perfectly ok with that.
Agree to disagree and be done with it?