I'm currently relishing DDO again.
Why ?
Because SWTOR feels too restricted to me at one point.
As a more or less pure story player - and I do know that I'm the minority or even niche for that - I don't play for
- loot
- experience points
- raids
- gear in general
I just want to have good stories.
That said, it's a problem for me that if I want to go to the newest area within SWTOR, I have - as a story player - to play though the two expansions before that.
But's even worse - read : more restricting - for me :
To put it a bit cynically, it's for me like this :
- According to the community, there is only 1 and only ONE rotation of combat skills to be persofmed. Who doesn't do that might get kicked from groups. At least in end game
- According to community, there is only 1 and only ONE way to gear : to the maximum of stats (which is a bit different for each class).
- According to the community, there is not much variation between what you should take as points in skill trees.
To me, this game feels very simplified compared to DDO now. DDO is more intellectually challenging (at least for me with my slight dyscalculia) that SWTOR, which is why I like DDO more. Plus, it is not such a one-way thing. The gear is completely different in DDO.
It's just this feeling of being restricted to one skill rotation, one way to gear plus one way to skill (more or less), that makes be feel … shoehorned into things in SWTOR.
DDO doesn't feel to me like that at all. One has, for example to carry weapons with bonuses/boni against certain monsters, in order to be effective. I, for example, thus carry a variety of weapons for that for each quest. Plus, gear also has different bonuses/boni depending on class, and some not class dependent.
Plus, there are far more skill checks.
Why ?
Because SWTOR feels too restricted to me at one point.
As a more or less pure story player - and I do know that I'm the minority or even niche for that - I don't play for
- loot
- experience points
- raids
- gear in general
I just want to have good stories.
That said, it's a problem for me that if I want to go to the newest area within SWTOR, I have - as a story player - to play though the two expansions before that.
But's even worse - read : more restricting - for me :
To put it a bit cynically, it's for me like this :
- According to the community, there is only 1 and only ONE rotation of combat skills to be persofmed. Who doesn't do that might get kicked from groups. At least in end game
- According to community, there is only 1 and only ONE way to gear : to the maximum of stats (which is a bit different for each class).
- According to the community, there is not much variation between what you should take as points in skill trees.
To me, this game feels very simplified compared to DDO now. DDO is more intellectually challenging (at least for me with my slight dyscalculia) that SWTOR, which is why I like DDO more. Plus, it is not such a one-way thing. The gear is completely different in DDO.
It's just this feeling of being restricted to one skill rotation, one way to gear plus one way to skill (more or less), that makes be feel … shoehorned into things in SWTOR.
DDO doesn't feel to me like that at all. One has, for example to carry weapons with bonuses/boni against certain monsters, in order to be effective. I, for example, thus carry a variety of weapons for that for each quest. Plus, gear also has different bonuses/boni depending on class, and some not class dependent.
Plus, there are far more skill checks.