Underlair is described as a Roguelike / Dungeon crawler which is currently under development.
More information.
Thanks Couchpotato!
Welcome! Underlair is a video game currently being developed in Unity that aims to pack all my favorite game play mechanics into one single experience. The result will be a game offering the following features:
Roguelike elements:
<em style="font-weight: normal;">(Inspiring games: ADOM, Cataclysm, Dwarf Fortress, The Temple of Torment)[/i]
RPG elements:
- Permadeath.
- Procedural generated terrains.
- Procedural generated side quests.
- Skill progression randomization. (*)
- Permanent effects.
(Inspiring games: Wizards & Warriors 2000, Gothic series, Wizardry 8, Fallout 2)
Dungeon Crawl elements:
- Storyline with multiple endings.
- Party based game play, up to 3 characters.
- 4 base classes, each one unlocking 4 new classes, for a total of 20 classes.
- 32 skills; each one unlocking 10 passive or active abilities, that are upgradable 2 times.
- NPC dialogs.
(Inspiring games: Dungon Master 2, Eye of Beholder 2, Legend of Grimrock, Might & Magic X)
Strategy elements:
- Dungeon exploration.
- Grid movement system.
- First person view.
(Inspiring games: Fallout 2, X-Com)
Survival & Crafting:
- Turn based combat.
- Action Point system.
- Tactical formations.
(Inspiring games: Gothic series, The Elder Scrolls, 7 Days to Die, The Forest)
Co-op:
- Realtime exploration.
- Resource gathering.
- Item enchantment.
- Item crafting.
(Inspiring games: 7 Days to Die, The Forest)
I would say that the main source of inspiration is Wizards & Warriors (released in 2000), immediately followed by Dungeon Master 2 and Legend of Grimrock for its modern 3D execution.
- Up to 3 players, each one controlling multiple characters.
- Realtime and turn based mechanics.
More information.