Larian - Skirting Bankruptcy & Making D:OS2

Silver

Spaceman
Staff Member
Joined
February 13, 2014
Messages
9,314
Location
New Zealand
PC Gamer wrote a couple of articles on Larian. The first went into how Larian skirted bankruptcy and the second talks about the making of Divinity: Original Sin II.

Founder Swen Vincke picks 1997 as the year when Larian started, and an RTS called LED Wars as the studio’s first game, though there had been some experiments and projects before that. Indeed, one of them, The Lady, the Mage and the Knight, had many of the hallmarks of today’s Original Sin series, 20 years before it made its debut.

“It was an RPG where you controlled three characters and could play in multiplayer,” Vincke explains. “It had all of the values of Ultima VII, which you can recognise today in Original Sin. But we were having a hard time signing it with a publisher, so we decided to make an RTS because everyone was making them and everyone was looking for them. It seemed to be an easy way to make some money.”
[...]

Once the Enhanced Edition was finished, work on Original Sin 2 began in earnest, and Larian quickly tripled in size. "Original Sin 2 was the first time where we had sufficient resources to do everything well, and even then we had to scramble," recalls Swen Vincke, Larian’s founder. "We had some growing pains. We grew in one year from 40 people to 130, so that was quite a challenge to manage. We went from one studio in Belgium to four international studios working on the same game."

A lot of the new members of the team hadn't made a game before, including several writers. Vincke wanted to bring in screenwriters from outside Larian to help with dialogue, but they had to learn an entirely new way of doing things.
More information.
 
Joined
Feb 13, 2014
Messages
9,314
Location
New Zealand
Less talking about the past, more talking about future games. Chop chop, Larian, get off your lazy ass and give us D:OS 3 and the mysterious new project.
 
Joined
Dec 2, 2011
Messages
504
It's sad just how "living on the edge" these studios are. Imagine the wonders we could have if things had swung a bit differently for other studios that folded?
Yes that's not encouraging anyone to work in the video game industry. If you make your own studio, are very talented ,and works a lot you will just break even..If you join an existing one, well they are just sweatshops paying minimal wages with awful work conditions.
 
Joined
Dec 26, 2011
Messages
118
Some of this is the developers fault. For example with Larian they actually thought that dragon commander was the 'big' game that would fund other developments such as D:OS. Yes they fully admit they were shocked by the reception of D:OS and only realize it was a prize winner very very late in the development cycle.

(I.e, a lot of developers make bad business decisions).
 
Joined
Oct 20, 2006
Messages
7,758
Location
usa - no longer boston
This article gives great insight into the reason why the whole "kickstarter" thing came into being. For small, talented, developers, even after crossing the finish line of finding a publisher, there was a good chance you'd run on the hamster wheel and be just as broke as when you started.
 
Joined
Oct 18, 2006
Messages
2,897
Location
Oregon
Back
Top Bottom