Two Worlds - Update News

Dhruin

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Southpeak sent us over news that an Xbox 360 demo will be released for Two Worlds. The news also outlines the anticipated v1.6 patches - we've seen the patch notes previously and these look substantially the same but some of the wording is a little different. No word on exactly when the 1.6 patch will be available:
SouthPeak Games will be releasing a playable demo of their massive free-roaming RPG adventure - Two Worlds - tomorrow (Thursday) on Xbox LIVE (for download). (www.2-worlds.com)
The demo offers a huge portion of Two Worlds’ expansive single-player map to explore, complete with numerous quests to solve and wandering monsters to battle.
Also, based on feedback received from players, a free title update will be coming soon addressing issues some players have experienced. Here are some of the improvements players can expect:
Both platforms (PC and Xbox 360)
  • - Horse steering has been improved
  • - Character development curve not as steep over level 25
  • - HP regeneration slower for max values above 2000
  • - Death strike skill - executable by strike button while in sneak mode
  • - Critical hit skill fixed
  • - Damage is now allowed over 32000
  • - There is a cap on damage and armor at 99999
  • - Necromancer spells have been balanced
  • - Magical boosters - effect restricted to 5 boosters
  • - Stacking potions with different statistics - fixed
  • - Objects stacking - objects can't be stacked up if result has higher level requirements than current player level
  • - Equipment Class cap on 50
  • - When killing in towns - after you leave the town and go back guards will ask you to pay instead of immediately attacking you
  • - NPC's in towns don't resurrect
  • - Tweaked hi- level monster balance
  • - Wing Membrane ingredient added to Helllord
  • - Dragons strike not breakable by player hit
  • - Bomb traps attached to some chests and wardrobes
  • - Balanced number of lock picks in chests and wardrobes
  • - Walking under water and not dying has been fixed
  • - Inaccessible Cave north of Ashos has been fixed

  • - Multiplayer Lag issues have been improved
  • - Multiplayer too many skill points generated due to combat stats has been fixed
  • - Friendly fire disabled in RPG mode (players cannot damage each other)
  • - Resurrect spell on players has been disabled
  • - Experience points for killing players has been removed
  • - Disarming skill disabled against other players
  • - Freezing/stopping spells disabled against other players
  • - Multiplayer RPG quests given to all, reward splitter between players
  • - Team assault - main monuments 50 times stronger
  • - Barbarian - berserk skill in PvP reduced to 5
  • - Chest and wardrobe lock levels improved in multiplayer

PC specific:
  • - Issue of moving money between servers has been fixed
  • - Maps D2,E4,F4, Multiplayer Tharbakin - missing triangles or flying objects have been fixed
  • - Enter opens console in single player
  • - Horse steering - stopping horse by back key changed
  • - Cloning character when logging on new WarNet server is fixed
  • - Boosters disappearing in Arena modes
  • - Atmosoheric fog for multiplayer towns added
  • - Chat over open dialogs possible (by F11 chat dialog)
  • - All PVP arenas unlocked from beginning

Xbox 360 specific:
  • - Improved single player framerate
  • - Interface - repeat changes selection left stick hold added
  • - Game HDD cache cleaning possibility - RB + A + B during game launch
  • - Achievements for 5 elements is fixed
  • - Map interface improvements - only one open quest at the time, quests selection box better visibility, hero location on map better visibility, quest name on tooltip
  • - Hit info fonts larger
  • - “BACK – Show Instruction” text disappears
  • - Double saving multiplayer characters to protect character lost from power-off or hard-locks
  • - Interface - no controls after "server refused connection" is fixed
  • - Doubling gold in multiplayer is fixed
  • - Doubling objects in multiplayer is fixed
More information.
 
Joined
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Regardless of flaws, the support for this game has been nothing short of amazing.
 
Joined
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Like I said in another thread, if Gothic 3 had received this kind of support I think it could have been the best crpg to date.
 
Joined
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If nothing else, it will convince people to buy their next product!!
 
Joined
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