Warhorse - Blog Update

Dhruin

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Warhorse's Dan Vavra writes about finalising a verticle slice of their "Skyrim killer" RPG to show to potential partners, and also running into Swen Vincke at Gamescom last August:
Things have been pretty hectic around here the last couple of months. Warhorse is up and running and the hour is fast approaching of planned completion of a very important milestone – the 'Vertical Slice' which we've been working hard on 24/7. As the name implies, a Vertical Slice is a cross-section of the game and should be a very polished demonstration of all the game’s basic mechanisms, its graphic look and its treatment of the important elements. For us, this means generating quite a chunk of art (in an Open World game doing one level is not exactly an option), scripting into it a representative quest, which will contain all the important game mechanisms, such as complete control of the character, the dialog, the combat system, AI controlled NPCs, and throwing in an animation sequence or two, voiceovers and user interface. As far as possible, the whole package should look as good as the finished game. In the case of a shooter, we’d simply do one level and exploit lots of mechanisms straight from CryEngine; with an RPG it’s a bit more complicated than that. For example, we had to program a very complex dressing system, which you won’t find in any 3rd party engine. But such is life.
More information.
 
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A "dressing" system must come with, at a minimum, the obligatory Thousand Island, Ranch, and Italian choices, each with significant consequences. Balsamic should be optional, but perhaps not Vinegar and Oil with cruets. I imagine Russian dressing will only become an option after localization. Green Goddess would be appropriate if this will be advertised as an "old skool" RPG, which is doubtful.
 
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because publishers up to now have not exactly been overjoyed about RPG, never mind a realistic RPG with no fantasy elements

Interesting... so they are shooting for realism, and aren't going for a traditional fantasy setting.
 
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if they want to kill Skyrim, they're going to have to have mod support. Because Skyrim by itself kills itself imho. It's the modding community that makes it head and shoulders above the rest.
 
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Interesting… so they are shooting for realism, and aren't going for a traditional fantasy setting.

It takes place in medieval bohemia, during hussite wars, so zero fantasy elements is right.
 
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if they want to kill Skyrim, they're going to have to have mod support. Because Skyrim by itself kills itself imho. It's the modding community that makes it head and shoulders above the rest.

That's a popular opinion to have, but objectively not really true:

http://www.vgchartz.com/game/49112/the-elder-scrolls-v-skyrim/


That's a lot of people buying, playing, and enjoying a game without mod support. No, TES is a behemoth that stands on its own feet.


Edit: and I'll add on my own opinion something I've noticed. Todd Howard et al appear to be really good at a) recognizing good and popular mod designs, b) incorporating some of those designs into the next iteration, and c) making them work in the TES lore and ethos.
 
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