Thinking about picking this game up next (orig game, not just the DLC). What is the overall Watch vibe on this one right now? Yea or nay?
Thinking about picking this game up next (orig game, not just the DLC). What is the overall Watch vibe on this one right now? Yea or nay?
2. Arguably the best part of this game is the dungeon-maker and modding community. Right now the DM is pretty limited in what you can do (though players have already made some campaigns they are very combat focused). But on the bright side it is extremely easy to make something with. And the free update which will coincide with the DLC is going to add a lot of new features, including the ability create NPCs. And the modding community will likely add many more. So hopefully we'll start to see campaigns that are a lot more story driven and have quests beyond "kill all the monsters and get the loot".
purpleblob1 said:bought and played Solasta for little less than 7 hours and got bored fast. I don't really like games without full fledged companions and minimal story.
I was trying to look for Solasta module but most of them doesn't seem to have any user review so it's difficult to tell whether the modules are more combat orientated or story driven etc.
For now, I would say hold off because you'll likely be just as bored with the modules as the main campaign since the storytelling abilities have been limited. However, once the update comes out that may change (for ex: we'll be able to make NPCs and have award XP outside of combat). Some creators with beta access to new features are already working on campaigns which sound like they will be much more story driven.
I just started working on a campaign intended for a solo rogue characters where players will actually be encouraged to avoid most combat, but I'll definitely need the new features to make it work.
Yeah, the main campaign is definitely focused on combat with the story taking a backseat. Since you create the entire party you basically determine their personality during character creation. Normally I do prefer story-driven cRPGs but I did enjoy it because I like the combat and D&D mechanics. That said, it reminds me a lot of NWN where the real potential for the game is in the user created content.
For now, I would say hold off because you'll likely be just as bored with the modules as the main campaign since the storytelling abilities have been limited. However, once the update comes out that may change (for ex: we'll be able to make NPCs and have award XP outside of combat). Some creators with beta access to new features are already working on campaigns which sound like they will be much more story driven.
I just started working on a campaign intended for a solo rogue characters where players will actually be encouraged to avoid most combat, but I'll definitely need the new features to make it work.
I thought given past opinions on the Watch claimed the tool-set was very limited, and you could never make an actual mod campaign like the NWN games? So what changed?For now, I would say hold off because you'll likely be just as bored with the modules as the main campaign since the storytelling abilities have been limited. However, once the update comes out that may change (for ex: we'll be able to make NPCs and have award XP outside of combat). Some creators with beta access to new features are already working on campaigns which sound like they will be much more story driven.
I just started working on a campaign intended for a solo rogue characters where players will actually be encouraged to avoid most combat, but I'll definitely need the new features to make it work.
I was very enthusiastic during the EA (hence the preview article that must be around), but as it is today I can't really recommend it anymore or with two big warnings. Firstly because I had too many issues with GPU overheating and was very disappointed how their support eluded all sorts of problems. Chances are you won't have any trouble with it like most people. If not, well, it's not too expensive and maybe you can even get a refund (buy it on GOG!).Thinking about picking this game up next (orig game, not just the DLC). What is the overall Watch vibe on this one right now? Yea or nay?
I thought given past opinions on the Watch claimed the tool-set was very limited, and you could never make an actual mod campaign like the NWN games? So what changed?
If that was false and it's been upgraded to allow better mods, I may have to give this game another try. As my first opinion was it's just a combat tabletop simulator.
I stopped following news on this game when I wrote it off as a rubbish combat simulator.All the new new features are releasing with the DLC this November.
I stopped following news on this game when I wrote it off as a rubbish combat simulator.
Like I said above the opinions on the watch said the tools provided to make mods were pure crap. Now I'm reading differently, so I don't know who to believe anymore.:lol:
If you enjoy combat and a more combat-focused game then Solasta is a really good game. If you enjoy more of a story and character romance read a book
Yep but remember story focused games aren't mega sellers, and data shows you don't even need a good story. Still I'm like you I want an average story at least in my RPGs.But RPGs are so much more than just combat - story/character/romance are all great part of RPGs, especially because it is told in an interactive way unlike in books