Should have been chapter 7 material…
Beside abnormal difficulty, yes I romped it down to the easiest because I cannot stand to have one unfinished quest, it does have a few bugs easily noticable:
1. If you hack the door BEFORE the initial cutscene, it won't open till doomsday. So fight first, ask… I mean hack later.
Oddly the Dimension Door spell is among loot in this area. As if devs knew there is something wrong and provided the workaround if you get stuck. Conspiracy theory by Joxer.
2. Items on killed augmented humanoids respawn every minute or two. You'll be rich by looting! Alas no, these are pots and cheap equipment. *sigh*
3a. It can happen a NPC in a room just before the boss doesn't appear (Athara Vans). I have no idea what triggers her absence.
3b. In the same room, if you didn't get all parts for a circlet and touch the machine, you won't be able to (re)construct the circlet later, and you want it.
3c. If you break that machine, you can repeat breaking it over and over till doomsday.
4. Doors you can't burn through tend to be unresponsive. If you try to open them, they say locked which is okay and logical - initially.
But later these doors should open "thinking" you're the chief operator. So click on them and wait a few seconds, it might work. If not, reload, try again.
5. Weapons augmented humanoids carry tend to have a box icon instead of some weapon (sword or whatever) and there is no description, only that it's onehanded weapon with certain damage.
And these are just from breezing through. I bet I'd find more if I was deliberately trying to break the game in there.
So a hint:
Leave Blackwater quest for last (if you already didn't) in chapter 3.
There is a chance some new patch will fix this area, maybe not the whole of it, but at least ilogical shock damage immunity where electricity should have been a vulnerability.