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October 4th, 2018, 22:28
Compare it to Silent Storm then---all your approaches are linear, on a track. You have to move to the tile they direct you to. No planning angles, LOS, etc, that's all canned.
Silent Storm you can come from any angle, from top of a building, from a window, etc.
SS also has fully destructible environments, many options for snap shot, aimed shot, etc.
SS also had its own engine, unless I'm mistaken this is another Unity game?
It's seems like recent releases with "Tactics" in the title are suspect, Stellar Tactics being an exception.
connus is offline




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