Dishonored - Colantonio and Smith Interview @ Sneaky Bastards

Dhruin

SasqWatch
Joined
August 30, 2006
Messages
11,842
Location
Sydney, Australia
This interview with Arkane's Raf Colantonio and Harvey Smith is about the stealth genre but obviously, Dishonored gets several mentions:
What are your thoughts on stealth gameplay being included as one possible path or playstyle, as opposed to the main focus of a game?
Raf: This is the approach we’re taking with Dishonored: you can chose a stealth approach or attack head on, or in combination. My personal thought on this is that it supports simulation and player choice, which is always a good thing from our standpoint.
What are your thoughts on stealth gameplay being included as one possible path or playstyle, as opposed to the main focus of a game?
Harvey: One could argue that the game is stronger with a pure focus on stealth, but like Raf said we find it more interesting when a range of options present themselves. To us, the most interesting games constantly present the player with inputs and outputs that work in as many general cases as possible: gradients related to movement, powers/weapons, morality, and enemy perception. So many things can happen in that environment that the end result feels like something the player authored. Personally, I think analogue awareness would add to many games. If I play a zombie apocalypse game or a shooter, I really want to be able to play cat and mouse. Far Cry 2 is one of my favorite shooters of all time, for instance.
More information.
 
Joined
Aug 30, 2006
Messages
11,842
Location
Sydney, Australia
Everytime I hear them speak I get goosebumps. Where do the other games designers learn from?

Really there should be an Academy, and these guys should be the presidents.

They really make a hater out of me, hating on 99% of game designers is a burden
 
Joined
Aug 7, 2008
Messages
1,168
Location
Ro
Yep, I'm excited for this game like I haven't been for any game in a long long time.
 
Joined
Oct 19, 2006
Messages
461
Back
Top Bottom