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August 6th, 2013, 17:13
EQ originally had 8 spell slots. And it was marvelously complex at the same time. What was the secret? Not trying to give every single class the same abilities, rehashed.

And GW1 had 8 allowed skills at any one time… and it blows the vast majority of games, single and multiplayer, out of the water in terms of sheer scope and build possibilities.

In the end, it all boils down to the foundation upon which the 8 skills are laid. It can be vastly more complex than the [now] more typical design of giving players every available skill at every possible moment.
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