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December 25th, 2016, 19:14

Examples of the Online Battle System above(WIP)

The addition of real time mechanics allows you to dodge attacks without resorting to luck
percentage based mechanics. This increases the competitive element between players.
It also means no waiting between turns… There are no turns! The game is as fast as the fastest character. The grid-based combat is a homage to the TRPGS of old like FF Tactics or Fire Emblem and gives the attacks and movement a sense of 'tick' / precision. Currently looking for more testers! And feel free to ask any questions!
Made an Onine Real-Time Tactical RPG - Battle is Key…/?id=808104405
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