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May 13th, 2014, 09:13
I don't know - it kind of looks a lot like we've gone from Gothic games that had wide open areas to games that can be best described as 'open-corridor' with the largest areas being in towns.

That was one of the things (amongst many mind) that soured me on Risen2 - the claustrophobic nature of it all and the feeling of not exploring so much as being 'funneled'.

I still think this has been done as it makes it easier to keep framerates up on bloody consoles.
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