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September 14th, 2017, 20:36
Originally Posted by forgottenlor View Post
I think there is a reason Jeff has survived as an indie developer so long, and that is because he is as much a business man as he is an artist.
He's not much of a risk taker for a business man. It seems he keeps costs low. Like a struggling artist who goes without food to buy paint; you'll all see the value in his work after he dies.

I'm sure he could have negotiated some sort of big money deal and sold his soul for it. Maybe he has too much integrity to sell out? Too much vision to lose control?

I think, in much the same way tabletop D&D players can imagine a scene based off a paper map, some miniatures and a handful of dice, the players of Spiderweb games are gifted with a little more imagination and creativity than those who require swathes of superficial eye-candy to feel immersed.

But, as they say, each to his own.
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