I started playing the
Project Haven demo.
First and foremost, I confess I have a soft spot for tactical squad games, so my impression will be, yes of course, totally biased
Settings Menu: Simple and functional, it also has the Keybindings submenu (
I won't show it here but it's pretty much the same as always). I don't know if the devs have plans to implement more graphics options, not that I miss them. I'm OK with the options presented here. The
Profanity Filter option was previously presented
here.
HQ Screen: Where we get missions, buy weapons bla bla bla. After the first real mission in the demo I had $15,000. I saved and reloaded and my money vanished
Certainly some demo weirdness, I already posted this on Steam discussions page.
Sample of Weapon Modeling: The saddest part of having zero money is not being able to buy a beauty like this.
Our starting team, ready to kill!
This screen shows the characters' Attributes and the assortment of Skill Trees we'll have access to (some of them - like the
Light Armor - are unavailable in the demo).
I didn't finish the demo yet. Having said that, I will share here some few impressions:
-The first "mission" is, in fact, a very short tutorial where we'll learn the basics (moving, shooting, line of sight, reloading, changing stances, the usual drill);
-The demo lacks an Autoloot feature/button when mission ends, which would be very useful. In the demo we have to manually get near the downed enemies and retrieve their gear;
-That goes without saying the game is turn-based with Action Points;
-There is an Overwatch-like feature, called Interruption. As soon as the enemy enters your LoS, you can act (shooting etc) as long you have AP left to do it. Yes, enemies can and will Interrupt you too;
-For those who like some degree of customization, there is no such menu in the demo. Perhaps in the final version, who knows;
-Some chars can heal others, provided they have the means to do that (e.g. medkits). Having said that, in the first mission Scarlett healed Fang when he got shot, but when she herself got hit and started bleeding, she couldn't heal herself (even if her medkit still had one use left). All she could do was crawl around the scenario, she couldn't even shot at the enemies. Since Fang couldn't help her either then she bled out to her death and I had to restart the mission. I don't know if I made some mistake but anyway I think this could be avoided if she (while conscious, of course) could heal herself as well;
-One thing I always get myself complaining about is the text font size, but this time it won't be a concern. The text is crisp and the font used is similar to that one from XCOM2 (if not the same);
-I like the graphics, I am not a graphics-whore. As for the voiceovers, they are nothing to write home about, ranging from average to plain boring in some cases. But this don't detract from the fun I'm having
Final Score: Wishlisted!
EDIT: I added a screenshot showing the Attributes and Skills.