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May 10th, 2019, 03:17
General question: I like to take two contrasting runs through big RPGs making opposite choices each time. But I don't like to play evil.

I just watched a video saying that the good and evil paths through the game are both well-developed and distinct. Can the same be said of the lawful and chaotic paths? Are there strongly divergent choices to be made along that axis as well, enough so that a lawful good playthrough would feel significantly different from a chaotic good playthrough?
"But if it's a battle," he said, "which side is which?"
"If it's a battle," said Lilac.
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