OXM posted a preview of Dark Souls II were Namco talks about the games new online covenant, and invasion system.
More information.Since Dark Souls came on the scene, there's been a glut of games that try their hands at asynchronous, embedded sharing and match-making strategies, the idea being that you won't have to push back from the world and its supporting fictions in order to play with others. Does From Software feel obliged to trump its earlier work, in order to stay ahead of the imitators?
"It's not something where we feel we have to," Miyazoe explained to us at Gamescom. "We feel there's a core element of the network online play that is unique to Dark Souls, and that the fans enjoy. The dev team really strives to avoid direct involvement with other players - I think there's a loose connection you have with other people.
"It's the sharing of emotions, the sharing of the loneliness with other people, so that you get that faint sense of comfort when you feel that another player's facing the same difficulties in the game, but without being able to have direct contact," he went on.
"Death is a big part of Dark Souls, but it's also the loneliness when you're facing the difficulties, you're that close to giving up, but you want to take that extra step, and having this loose connection with other players is one of the things that helps you to stride on."
Miyazoe was mum as to the specifics, as you'd expect/hope, but he was able to confirm a few returning features - player invasions and summoning, blood stains that display a ghost player's final few seconds of life, and the celebrated Covenants, divine or demonic allegiances that partly determine how you'll operate online. It's not clear whether any of the original's Covenants will return.