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November 6th, 2021, 22:31
Originally Posted by Redglyph View Post
The combat system is probably the worst. It's cumbersome and the rules are poorly explained once again. There's a log of the "rolls" and so on, but again, those are unexplained numbers and acronyms which mostly don't make any sense to me. One or two are briefly mentioned in the tutorial. Once you get to finally see the character sheet you can see the usual Dexterity, Might, and so on, but the tooltip says it's not directly used in combat, so it's not intuitive at all.
Yeah, from what I've played, the combat seemed kind of simplistic and sort off felt tacked-on. Also, while the art is good, it's barely animated. Still, I think it's serviceable, and the game is deep enough in other ways that the combat not being great isn't really a big deal.
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