RPGWatch Forums - View Single Post - Jeff Vogel - Why all Our Games Look Like Crap
View Single Post

Default 

August 24th, 2019, 18:34
As JDR said, I find it hard to believe that the $100k went to the enhancement of the engine and the graphics. If you look at his KS updates, he describes the typical Spiderweb development process (previously done without KS money).

Spiderweb games are developed in three phases. First, we work on the game engine and system. This takes 3-5 months, depending on how much of the game is new. In Queen’s Wish, almost everything is new.

Then we write the game world, which is about six months. Then 2-3 months of porting to Windows and testing. Then we ship! (And then move on to the ports to mobile.)
If you look at the updates for the project, the development of the engine happened within that normal (non-Kickstarted) schedule, as did the rest of the development stages. So, business as usual. Then we are expected to believe that the $100k was spent on the graphics and sound for this? Pull the other one, it's got bells on it. You could hire two full-time junior graphics guys for a year with that.
--
"Where can the horizon lie, when a nation hides its organic minds in a cellar, dark and grim? They must be very dim." David Bowie, All the Madmen (1970)
Ripper is offline

Ripper

Ripper's Avatar
Ngikufisela iwela

#26

Join Date: Nov 2014
Posts: 8,616
Mentioned: 67 Post(s)