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February 16th, 2007, 21:55
Personally I'll take good over innovative any day of the week.

Innovation is necessary to keep the flow going so the market doesn't stagnate (a lesson EA has utterly failed to understand) but that certainly doesn't mean that every title has to be innovative. Then again, I play for the thrill of experiencing everything for the first time and letting the story capture me and take me for a ride in the magical world of gaming …

erm, less acid trip, more coherency, okey dokey …

Anyway, I totally agree with Patrick, that it is a lot more important that a game is good than that it is innovative.
"Chess in particular had always annoyed him. It was the dumb way the pawns went off and slaughtered their fellow pawns while the kings lounged about doing nothing that always got to him; if only the pawns united, maybe talked the rooks around, the whole board could've been a republic in a dozen moves." - Commander Vimes in Thud! by Terry Pratchett
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