Rampant Games - In Defence of Hit Points
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May 20th, 2009, 19:56
Originally Posted by
But why isn't it been used more then?
My guess would be poor return on invested effort. If a localised damage feature only means that one ends up headshooting enemies by the hundreds (Fallout definitely had that potential) one can ask what the point of implementing it is? Hitpoints work at a sufficient "resolution" and is a tried model. The main reason to develop this further is if your game mainly focuses on combat as Mount and Blade or old Die by the Sword did.
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