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April 16th, 2011, 09:17
Originally Posted by Peter Stauffenberg View Post
I notice that many TR'ed characters ar warforged, probably because of immunities and better con. Since I would consider a new paladin and favored soul I wonder if warforged is the way to go. -2 wis and -2 cha from being warforged is not fun for both classes. Are there any other classes besides humans that are good as paladins and favored souls? A drow can maybe be interesting, but -2 con means you need to start with 16 con (-2) and that's quite expensive. You get +2 to dex and cha, but that's similar to having 32pt build and you can only do a 28pt build. Or will you get a 34pt build as TR'ed even if you choose a drow? Magic resistance is maybe good at lower levels, but spells can give you protection later.
Warforged are actually the best race for a melee Favored Soul. However, they need gear and enhancements to boost their healing amp, otherwise you're fighting an uphill battle with healing. This was the primary reason for choosing Half-Elf, I wasn't restricted to weapon choice, and I wasn't behind in healing amp.

The thing to remember is that in DDO, you only need a total stat of 10+spell level to cast spells. Mirys started at 10, + 2 tome, +6 item, +2 enhancements = 20. Capstone will give me +2 CHA so I can swap enhancements around. It is easy to start with an 8 base CHA and get the 19 CHA you need for spells, though 10 base makes it easier. Same thing for WIS and Paladin spells; though WF take a more serious hit by having a low CHA there, as CHA fuels many of their specials like smites and LOH, as well as being required for Divine Might. DM IV needs an 18 base CHA.

Warforged Favored Soul of the Lord of Blades gets free Greatsword proficiency, +1 to-hit and +2 damage with Greatswords, and can tack on another +2 damage in enhancements. At level 20 they get DR10/Adamantine, which stacks with the Improved DR enhancements. Meaning that they can have up to DR13/Adamantine, and with the Adamantine Body feat, this goes up to DR15/Adamantine. This is essentially unbreakable, as only one raid boss uses adamantine weapons, and is higher than capped Barbarian or Monk DR. Leveling, they'll have up to DR5/Adamantine, which isn't bad considering higher numbers are generally very specific, and mostly raid loot.

Warforged also have two CON enhancements and 4 Toughness enhancements, for 40 more hp than most races. This is in addition to disease and poison and energy drain immunity. And exhaustion, and fatigue, and a host of other things.

My original plan was a WF Favored Soul, and in fact I have one, not in guild, which I haven't leveled past 4. Mirys will likely spend her second life as one, if I don't TR Rachail into one.

Character Plan by DDO Character Planner Version 3.7.3 (Pre-Release)
DDO Character Planner Home Page

Level 20 Lawful Good Warforged Male
(20 Favored Soul) 
Hit Points: 402
Spell Points: 1842 
BAB: 15\15\20\25\25
Fortitude: 18
Reflex: 11
Will: 10

                  Starting            Ending          Feat/Enhancement
Abilities        Base Stats         Base Stats         Modified Stats
(34 Point)       (Level 1)          (Level 20)           (Level 20)
Strength             18                 25                   25
Dexterity             8                  8                    8
Constitution         18                 20                   22
Intelligence         12                 14                   14
Wisdom                6                  6                    6
Charisma             10                 12                   16

Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Charisma used at level 7

                  Starting          Feat/Enhancement
                 Base Skills         Modified Skills
Skills           (Level 1)            (Level 20)
Balance               1                     5
Bluff                 0                     3
Concentration         8                    29
Diplomacy             0                     3
Disable Device        n/a                   n/a
Haggle                0                     3
Heal                 -2                    -2
Hide                 -1                    -6
Intimidate            0                     5
Jump                  4                    17
Listen               -2                    -2
Move Silently        -1                    -6
Open Lock            n/a                   n/a
Perform               n/a                   n/a
Repair                1                     4
Search                1                     2
Spot                 -2                    -2
Swim                  4                    -3
Tumble               n/a                   n/a
Use Magic Device      2                    14

Level 1 (Favored Soul)
Feat: (Selected) Adamantine Body
Feat: (Diety) Favored by the Lord of Blades
Feat: (Past Life) Past Life: Paladin
Spell (1): Divine Favor
Enhancement: Favored Soul Life Magic I
Enhancement: Warforged Damage Reduction I

Level 2 (Favored Soul)
Spell (1): Nightshield
Enhancement: Favored Soul Energy of the Scion I
Enhancement: Favored Soul Charisma I
Enhancement: Warforged Healer's Friend I

Level 3 (Favored Soul)
Feat: (Selected) Toughness
Enhancement: Racial Toughness I
Enhancement: Favored Soul Toughness I
Enhancement: Warforged Constitution I

Level 4 (Favored Soul)
Ability Raise: STR
Spell (2): Resist Energy
Enhancement: Favored Soul Life Magic II
Enhancement: Favored Soul Toughness II

Level 5 (Favored Soul)
Feat: (Favored Soul Bonus) Energy Resistance: Acid
Spell (2): Eagle's Spendor
Enhancement: Warforged Healer's Friend II

Level 6 (Favored Soul)
Feat: (Selected) Power Attack
Spell (3): Remove Curse
Enhancement: Racial Toughness II

Level 7 (Favored Soul)
Spell (3): Mass Aid
Enhancement: Warforged Damage Reduction II

Level 8 (Favored Soul)
Ability Raise: STR
Spell (4): Divine Power
Enhancement: Favored Soul Toughness III

Level 9 (Favored Soul)
Feat: (Selected) Quicken Spell
Spell (3): Remove Blindness
Spell (4): Freedom of Movement
Enhancement: Racial Toughness III
Enhancement: Warforged Constitution II

Level 10 (Favored Soul)
Feat: (Favored Soul Bonus) Energy Resistance: Electricity
Spell (5): Mass Cure Light Wounds
Enhancement: Favored Soul Toughness IV

Level 11 (Favored Soul)
Spell (4): Recitation
Spell (5): True Seeing
Enhancement: Favored Soul Charisma II

Level 12 (Favored Soul)
Ability Raise: STR
Feat: (Selected) Improved Critical: Slashing Weapons
Spell (6): Heal
Enhancement: Racial Toughness IV

Level 13 (Favored Soul)
Spell (4): Restoration
Spell (6): Blade Barrier

Level 14 (Favored Soul)
Spell (7): Resurrection
Enhancement: Warforged Damage Reduction III

Level 15 (Favored Soul)
Feat: (Favored Soul Bonus) Energy Resistance: Fire
Feat: (Selected) Maximize Spell
Spell (6): Mass Cure Moderate Wounds
Spell (7): Greater Restoration
Enhancement: Favored Soul Life Magic III

Level 16 (Favored Soul)
Ability Raise: STR
Spell (8): Mass Death Ward
Enhancement: Favored Soul Greatsword Specialization I
Enhancement: Favored Soul Life Magic IV

Level 17 (Favored Soul)
Spell (8): Summon Monster VIII
Spell (7): Mass Protection From Elements
Enhancement: Warforged Power Attack I
Enhancement: Warforged Power Attack II
Enhancement: Warforged Power Attack III

Level 18 (Favored Soul)
Feat: (Selected) Empower Healing Spell
Spell (9): Mass Heal
Enhancement: Favored Soul Greatsword Specialization II

Level 19 (Favored Soul)
Spell (8): Holy Aura
Spell (9): True Resurrection
Enhancement: Warforged Brute Fighting I
Enhancement: Warforged Brute Fighting II
Enhancement: Warforged Brute Fighting III

Level 20 (Favored Soul)
Ability Raise: STR
Spell (9): Summon Monster IX
Enhancement: Favored Soul Ascendency: Lord of Blades
Enhancement: Favored Soul Prayer of Life I
Enhancement: Favored Soul Wand and Scroll Mastery I
As you can see, completely nude this build has 402hp, 1842sp, DR15/Adamantine, and the capability to heal through raids, and soak some serious damage. With GFL, Toughness item, and a +6 CON item, you're looking at 512hp. The Quorforged Docent of Battle, once upgraded, adds 10hp to that and covers all three of these slots. A Wizardry VI item will bring the sp up to 2142, or an Archmagi up to 2242sp. The main weakness is a lack of healing amp, and the Quorforged Docent means you're not taking a Dragontouched and putting 10 and 20% amp runes on it.

Note that U9 brings a PrE to the table, and the next one, Divine Avenger, will alter the APs spent considerably as it seems to be much more powerful for the WF using the faith weapons than it is for a Half-Elf using non-racial weapons. Both are cheap to get into, as they require feats that 99% of FvS already take (the rest being gimps).

Casting builds are actually much harder to do; APs are exceptionally tight and spell selection is tighter. Levels 6 and 7 especially are hard, as you only get 3 spells each. Level 4 spells are another tight spot, due to having only 4 slots. For the melee, it will be buffs and healing; for the caster, you need offensive spells. Level 5 is getting tighter as there's a new divine single target dot coming in as well. Even level 9 is tight somewhat on the casting FvS. AP-wise, it's getting far worse with the new PrE.

Humans and Half-Elves are actually best as casters; they can hit 1 more DC due to WIS than other races (2 more than WF). Humans get an extra feat, making it easier to fit in two spell focus feats and perhaps even a spell pen feat. Half-Elves can take the Monk dilettante feat and open up another two 10% healing amp enhancements, if they can fit them in.
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