Today, any game that has a sword is an RPG!
Odyssey and Valhalla are pretty much ARPGs. I enjoyed Odyssey quite a bit. Yes, it is too large and too long. Far too much zipping around a gigantic map. Far too many "clear the camp, fort, outposts"
But the game was a lot of fun. Couple of Odyssey gripes: if you accidentally hit an innocent peasant bystander while killing a guard or whatever, the peasant would fight you to the death. So sometimes in missions in a city, I'd have three skinny, half-naked old men fighting me to the death before I could finish the objective. They should have just had innocent peasants run away if they got hit. It was just annoying and it happened quite a bit.
Also, I liked having mercenaries coming to get me. They were some of the most challenging parts of the game. But sometimes it was unfair: suddenly there'd be three mercenaries appearing out of nowhere. Some you could "pay off" and you had the option to kill the person who hired them. But often, the person who hired them was 25 miles away in another town. How the hell does that happen? Did they all have secret cell phones?
And Odyssey got very annoying with voice work. Kassandra was great. But many of the NPCs were really annoying, especially the ones that are supposed to be funny. It was obviously an actor doing a goofy fake-sounding "greek" accent, and usually a lot of yelling. There is a HUGE amount of that in Odyssey. So far, voice work sounds more subdued and subtle in Valhalla.
EDIT: I also HATE stealth games. Odyssey had stealth, but it wasn't the usual kind where you had to do a mission in exactly the way the devs decided you were supposed to. And if you get detected, you have to re-do the mission. Odyssey had stealth you could use as a tactic, but it wasn't necessary for the entire mission.
I usually hate stealth in games, but I liked the stealth in Odyssey.