Today I saw a message at the dtp boards about Drakensang 2.
Someine callimg him- or herself an Adventure player, had become enthusiastic about Drakensang 2 after playing the demo.
However, he or she asked whether this game would be suitable for Adventure Gamers, too.
My reply was that Drakensang - and in principle ANY role-playing game - can be played as an pure Adventure game - with the fights and battles as "the lesser evil", so to say which one has to go through.
This is why I always want much, much, much more focus on social talents : Because with them, ANY role-playing game can imho played as a pure Adventure game.
Just imagine it : Leave all of the fights & battles out. Then it is nothing but an Adventure game.
Which would be just fine for Adventure gamers.
But on the other hand, nowadays role-playing games follow far too much the formula of "I fight, therefore i play a role". Which is utter nonsense in my eyes, but that's just how everyone believes the way it is.
I also suspect that Adventure games are not much liked at all, because they just don't have any "bragging value". You just can't show others screenshots of the almighty monster-slashing Über-Hero.
Adventures are - traditionally, at least - about nothing but riddles.
With exceptions like Beyond Good & Evil.