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October 16th, 2012, 19:24
Congratulations, Obsidian, on a tangible validation of the good work you do. Well deserved. I hope on this project you remain focused on your strengths: high-quality writing and characterization. While I would've preferred turn-based combat or a system based on actual turns, so every turn could be an auto-pause condition, I hope you put some real thought into your encounter design, so this game is more tactical than the disappointing Blight springing from the ground in DA: Origins, for example. It already sounds like you're putting more thought into character development than Origins, which will be much appreciated by me, at least.

And congrats to all of us, who hopefully have something truly special in store.
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