Their line of intent does not line up with RTwP, it would take talent they have not displayed so far to deliver on that.
They tell they want to deliver a similar experience to PnP and describe it as a succession of multiple reactive steps.
A situation occurs. Players react. Then GM reacts. Then players react and so on.
Not impossible to deliver with RTwP but demanding talent.
UgoIgo is superior for players as it is mostly reactive and does not require an overall view on the process to be successful.
It allows to split a process in multiple steps and more than anything else, allows to be successful by performing more or less well at each step.
A movie, made to unsettle viewers, worked in the reverse: prisoners were locked in a super structure, each basic structure was a cell filled with maiming or lethal traps. Reactive mindset: prisoners enter a cell, they find their ways to the exit. Next cell. Until prisoners realized they needed an overall perspective to escape, performing to each step was not enough (the move was meant to unsettle)
UgoIgo vid products are not meant to unsettle, they are meant to flatter players'go, secure themselves in their self esteem or whatever.
So this product is going to be made in a way that ensures performing to each step is not demanding. Players are going to be provided with a large tool box to pick options from. Sold as tactics.
Under the guise of freedom of action, this vid product is meant to confine players in multiple little decisional boxes to react to, and will probably be sold as ground to think out of the box when it is the epitome of thinking in a box.