Elder Scrolls Online - Editorial @ RPG Slayer

Couchpotato

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RPG Slayer has posted a new article for Elder Scrolls Online, and calls the game a Bethesda fan’s greatest fear. It's not as bad as it sounds so read on.

I’ve been a fan of the Elder Scrolls franchise since way, way back. I’m talking Morrowind here, with its chunky, square characters, its rigid, stiff voice acting and its curiously loveable charm. And Oblivion – don’t get me started on Oblivion – that game took countless hours of my life, completing every guild, every mission, I even quested to find every location – I easily spent a year’s worth of gaming in Cyrodil. Not that I would have spent it anywhere else, I mean, what else would I do, socialise?

As of Skyrim, my loyalty to the Elder Scrolls only grows stronger, and I trust Bethesda to keep strong their brilliance in their range of RPG gaming. But, as of 2014 my fidelity to the franchise is wavering, as I remain uncertain and wary of the upcoming hit, The Elder Scrolls Online.

More information.
 
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ESO is garbage.

It's what you get when you take a crappy version of ES and mix it with the worst of MMORPGs.

Low/no immersion, generic gameplay, will never, ever feel like ES since ES is something that could ever be awesome as single player or at most, as small scale co-op.

If they had taken Skyrim to the next level and let people host their own co-op, that would've been amazing.

But making yet another watered down mostly solo MMORPG lamefest blended with a weak implementation of ES, and you have....garbage.

The premium box price and sub aren't going to be what kills ESO, the fact that it's a weak game at best is what'll do it in.
 
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The more you repeat the same baseless nonsense, the less convincing it becomes - and the more like desperate lashing out it will seem ;)
 
Lol, he calls himself ES fan from way back, and it's "since Morrowind"? Trololol. I ordered Arena here to Germany when there existed no internet! THAT is way back!

Strangely, my number one gripe about ESO is not that it is not enough like ES the single player RPG, my biggest gripe is the other way around: that is tries too much to be like a single player RPG and too LESS a normal MMO! I mean, otherwise, what's the frigging POINT of a MMO?? I think it would have been much better just to say, square and fair: Look guys, we make a NORMAL MMORPG, only set in Tamriel. We are NOT trying to make Skyrim with something something multi.

So now the pissed off BOTH ES and MMO fans.
 
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ESO is garbage.

It's what you get when you take a crappy version of ES and mix it with the worst of MMORPGs.

Low/no immersion, generic gameplay, will never, ever feel like ES since ES is something that could ever be awesome as single player or at most, as small scale co-op.

If they had taken Skyrim to the next level and let people host their own co-op, that would've been amazing.

But making yet another watered down mostly solo MMORPG lamefest blended with a weak implementation of ES, and you have….garbage.

The premium box price and sub aren't going to be what kills ESO, the fact that it's a weak game at best is what'll do it in.

I'm wondering how much time, if any, you've actually spent playing this game. Of course it's not an exact remake of Skyrim nor is it meant to be, but I've found it to be quite fun. Unless your in closed beta I'm not sure how you can comment on grouping since I don't think the starter islands were developed with groups in mind and that's where the stress test betas have taken place for the most part. I found the rest of the game to be quite fun and not at all lame. By the way I've played every Bethesda game since Arena, which I bought the first day it came out and I'm a huge fan. I'm also a huge fan of MMO's and this one is just fine.
 
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what's the frigging POINT of a MMO??
The point of MMO is to skin you alive while you enjoy it happening and defend the whole process like it's something positive using excuses companies do while blacklegging consumers:
- we need to cover servers cost
- we love our fans that's the only reason why we make more content
- forget the game (crapness), MMO is there to provide the most important thing - a social aspect

I don't know and I don't care if ESO is the best thing ever or is a fail.
I have RL friends and VR forums to socialize and I want to have fun while gaming in a game I'm paying for. Is it just solving a puzzle, enjoying a wellmade story or outsmarting an AI, doesn't really matter.

But if a company is avoiding to say grinding and instead of that uses terms like "endgame content", "crafting", "training" and other MMO typical throwing sand into audience's eyes, I'm not paying for that scam and am respecting everyone who says such game is nothing but a garbage.
 
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I have to say that ESO is the first game in years that I am counting down the days till release. March 31 can't get here soon enough. The game seems to have all the parts I love in a MMO and I have also been playing Elder Scroll games since Arena. I am hoping to get a good 6 months of playing time in ESO but we shall see. Only Everquest and DDO kept me playing that long.
 
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I agree. ESO will be the first sub I have shelled out in over five years. I played EQ1 for years,followed by WOW for not quite as long. I think I will be subbing for at least a year. I hope the content holds up that long and I will bet an expansion is already planned.
 
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The point of MMO is to skin you alive while you enjoy it happening and defend the whole process like it's something positive using excuses companies do while blacklegging consumers:
- we need to cover servers cost
- we love our fans that's the only reason why we make more content
- forget the game (crapness), MMO is there to provide the most important thing - a social aspect

I don't know and I don't care if ESO is the best thing ever or is a fail.
I have RL friends and VR forums to socialize and I want to have fun while gaming in a game I'm paying for. Is it just solving a puzzle, enjoying a wellmade story or outsmarting an AI, doesn't really matter.

But if a company is avoiding to say grinding and instead of that uses terms like "endgame content", "crafting", "training" and other MMO typical throwing sand into audience's eyes, I'm not paying for that scam and am respecting everyone who says such game is nothing but a garbage.

Lol sounds like you made hating MMOs your religion. XD
 
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I'm not a fan of MMOs and could never get involved in one. Don't know why. I've tried to like them, but they always seem like disorganized, chaotic messes. Just groups of players running around shooting or slashing at everything in sight. You log in, you're plopped down in a lobby or whatever, learn the controls, and off you go. Huh? The social aspect? Not for me. I guess I'm strictly a solo player first, last, and always. I like to ease into a game; get my feet wet so to speak at my own pace. That coupled with the fact I got into PC RPGs way back in the 80s. It was all single player. Maybe I'm just imprinted that way.
 
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I got into gaming in the early 80s as well, but I also played PnP RPGs - and I've never had a dislike for social settings, as long as I don't feel forced into doing things I don't want to do.

That's the thing about MMOs, especially modern MMOs - you don't have to socialise and you have all the time in the world to learn the ropes. There's nothing inherently disorganized or chaotic about them - though they do have other people sharing the world with you.

Obviously, if you prefer to stick to your flawed first impression - that's fair enough. There's no law against being misinformed :)
 
I never bother with the MMO part of MMORPGs till level cap when it's required. In most MMOs these days there's absolutely no need to play in a group till endgame. In fact, from a speed standpoint, it's often faster to level by yourself. When you play that way, the social aspect comes from a player driven economy. The driving force behind MMOs is really endgame content and you do need groups for that almost always, though it is basically a gear treadmill so you might not even mind missing it (unless the story somehow really grabs you).
 
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Not everyone considers AvAvA a gear treadmill - and it's meant to be a big part of the endgame experience for people into PvP.
 
MMO's that I've played are huge. If I don't use hints and how to's and do not rush through the game I can easily spent months on wandering through the game world. Each MMO has hundreds if not thousands of quests, small, big, short and long, stupid and meaningful, comic and tragic. If you take Shyrim and multiply quests, NPC's, events by 100 you'll get the picture. Plus it has a lot of variety in where you want to spend your time on. That's something that is worth trying in my opinion. Waiting for ESO.
 
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For those who doesn't like MMO... don't worry TESO is really single player game at its core. You only need other players if you *feel* like it.
 
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I played the beta and the game seems a lot like Skyrim to me. I was not a big fan of Skyrim. I refuse to pay money for games with console interfaces. If the inventory is a list I will never pay a sent for that product. If you are a console fan or fan of other uncivilized and inferior devices then I guess you are used to subpar savage-monkey GUIs, but I have been pampered by the lush decadence of civilized cprg GUIs since the 80s. I received a survey after last weekend’s beta and I guess my reply to the survey sums up my thoughts best-

"The one absolute game breaker for me was the console interface. There were better PC inventory interfaces in 1987 when I got my first PC. This is the same reason I did not spend money on Skyrim. I play on the PC which is a civilized system and requires a civilized interface. I am not some monkey savage who likes looking at a list of loot. In civilized PC games, especially crpgs, there have been significant leaps and bounds in regards to GUI and inventory/interface since Dragon Warrior 1 on the NES.

The second, less minor issue is I hate, and have always hated, games that have ridiculous loot systems. Why are there endless vases, little wicker baskets, and chests chock full o’ gold, herbs, crafting inputs, and other sundry items littering almost every square foot of the game? It is completely unrealistic and ridiculous. I know some people love the endless hordes of lootable items but the little I played of this game just brought it to a whole new level. One of the things I love most about mmorpgs is I can’t cheat and I don’t have to waste my time destroying barrels or looting a bunch of nonsense (other than in DDO, but DDO is kids play compared to ESO in the lootable category).

I also love character development and this game looks like it has some interesting options. I would also like to play a FPS mmorpg, but without a modern, civilized PC interface it is a deal breaker. And my obsessive compulsive need to loot everything I can would eventually cause me to have an epileptic seizure due to the tremendous overabundance of lootables I’ve seen in this game. It’s just too much too handle."

I can easily recommend this game to Skyrim fans who want to play the game on the console. Or people who would have loved Skyrim had it had a better chardev system. I wish the team luck but this game is not for me. I take showers, I eat cooked meat bought from a grocery, and dress in modern clothing (no grass or animal hide skirts for me). And I like my crpgs to have at least an inventory GUI equal to crpgs of the 80s.
 
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