Dhruin
SasqWatch
AtomicGamer tackles the touchy subject of paid DLC. After discussing the issue, they make several final points, including "noone is twisting your arm". Here's an introductory snip:
More information.Well, if you ask a company like Bioware, DLC is good for both developer and consumer. For Bioware, it's an opportunity to leverage its hit franchises; for gamers, it's an opportunity to extend their immersion in worlds to which they've become extremely attached. Bioware's taken an interesting approach when it comes to add-on content, doing different things depending on the title. For instance, rather than creating a full-on expansion for Mass Effect 2 as they did for Dragon Age with Dragon Age: Awakening, they created the fictional Cerberus Network, wherein gamers so far have gotten free access to new missions, a new squad member, a new weapon and new armor. They even threw in a vehicle you can drive in missions designed just for it. Given this, the company's strategy to now ask gamers to pay $7 for one hour's worth of DLC—Kasumi: Stolen Memory—is pretty gutsy, and also begs the question—is it worth it?