RPGWatch Feature - Pathfinder: Kingmaker Review
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January 19th, 2019, 09:10
According to beta 1.2 patch note the kingdom management loading time has been reduced significantly. I'm disappointed that they made the over powered mobs in the chapter 6 and 7 less powerful instead of cutting the number of encounters down. Those mobs are meant to be very powerful - so nerfing them instead seems to be poor choice.
Owlcat said patch 1.2 should be released in about week's time.
Patch note (full of spoilers):
Here are some updates for the 1.2 beta. This time we have been able to significantly decrease loading times - so be sure to tell us whether you've notieced a change over here:
Please note that a few of these notes are in rough shape - they'll go through another phase of editing before the release of Patch 1.2.
System: Loading times have been significantly reduced.
New setting: you can now choose to significantly increase loading times in kingdom management screens at the cost of higher RAM and VRAM consumption.
New feature: you can now enable camera following. Just double-click a character's portrait or hit F to enable it, and disable it by manually controlling the camera (WASD, arrow keys or pressing on the mouse wheel). Camera-following is also automatically disabled on battle start.
New feature: to save yourself a loading screen, you can now hover your mouse cursor over the table in the throne room, and you'll see an exclamation mark if anything new has happened in kingdom management while you were gone.
If one of multiple NPCs taking part in a dialogue didn't have a portrait, an incorrect portrait could be displayed. Resolution: fixed.
The 5th rank-up event for the Community stat could get stuck. Resolution: fixed.
Clicking on the weapon slots located under the character's model in the inventory could increase the weight of items currently carried by that character. Resolution: fixed.
After upgrading the capital to stone buildings, some of the rooms in houses surrounding the main square could become inaccessible. Resolution: fixed.
On lower difficulties, an encounter with Soul eaters in Vordakai's Tomb could get stuck if the player character died. Resolution: fixed.
The Rage ability of Korgath's Shackled Fury had neither a name nor a description. Resolution: fixed.
From now on, you can always access an animal companion's info - just open its master's inventory or character sheet and look to the right. Useful when you cannot select your pet due to mind-affecting spells, for example.
Decreased the difficulty of fighting the Wild Hunt: thier special abilities have been nerfed on Normal and lower difficulty levels.
Improved lighting in one of the houses at the "Outskirts Village" area.
Improved daytime lighting at the "Attacked Trader" area.
Improved nighttime lighting in the unupgraded capital (the torches were too bright).
Items brought by kingdom artisans could come in an unidentified state. Resolution: instructed the artisans to speak slowly and use short words when explaining to the ruler what their creations do.
Kanerah could suddenly vanish during rank-up events when acting as a Treasurer. Resolution: gave her pills that help with STT (spontaneous tiefling teleportation).
The Soot-Blackened Brand, an item that is of interest to the Storyteller, was too hard to find: it was hidden in a locked gnome chest that would only appear at the "Ford across the Skunk River" area while the "Troll Trouble" quest was active. From now on, you can simply pick it up from a container in the same area.
It was impossible to finish the throne room event "A Mysterious Letter has Arrived at the Castle" (a letter from Linxia that comes during the "Deal With the Devil" quest). Resolution: fixed.
Three magical tree stumps could suddenly start moving with the wind at the "Abandoned Hut" area. Resolution: nailed the stumps to the ground.
At the "Other World" area, summoned creatures could trigger the teleport seuqence when they entered the blue mist, trapping some players in that area. Resolution: fixed.
Animal pelts could disappear when transferred into a chest. Resolution: fixed.
In rare cases, if the "Pitaxian crowd" event was started in early versions of the game, some of the previously implemented fixes didn't work. Resolution: fixed.
If a dialog started while the local map window was open, the dialog window would overlap with the party interface. Resolution: fixed.
A few items that the Storyteller asked you to collect were missing from the game. Resolution: you can now find the Charred Screwdriver with the Technic League's Brand at the "Dappled Quagmire" area, and the Tree Crest Inkwell at the "Carnival Glade" area in the portal to the First World.
Tanglefoot bombs' entanglement effect could last too long. From now on, they can only entangle targets for up to 1 minute.
You can now only enter Tuskgutter's Lair if you have Amiri in the group.
A weapon slot in Amiri's interface could remain locked after finishing her companion quests. Resolution: fixed.
Even after Jaethal would come to life, she could regain some of her Undead feats with time. Resolution: fixed.
In some cases during Ekun's "Bury the Past" quest, some of the enemy giants would not join the fight on their own, which made it impossible to talk to Ekun afterwards. Resolution: fixed. Those players who have already been affected by this bug (they see Ekun standing on his knees and cannot talk to him) need to kill the giants located one screen to the right.
In rare cases, Dragn could start coming to the throne room endlessly instead of giving the masterpiece. Resolution: fixed.
In some cases, players could get stuck in the capital tavern during romance with Octavia. Resolution: fixed.
The event connected to Jubilost's article could happen even after Jhod is not available anymore to present it. Resolution - dixed, the event will not trigger in this case.
In some cases, the game incorrectly interpreted the player's decisions taken after fighting
Hargulka and Tartuk at the "Troll Lair" area. Resolution: fixed.
At the "Old Sycamore" area, the sleeping bandits' characteristics did not properly reflect the fact that they're sleeping. Resolution: fixed.
It was possible to accidentally fail Valerie's romance before it even begins. Resolution: fixed.
Several events were incorrectly marked as opportunities. Resolution: fixed.
Executing Edrist Hanvaki could block further playthrough if Auto Kingdom Management was turned on (this would stop game time from moving forward). Resolution: fixed.
Mim Wobblegander no longer gets stuck on her way to Talon Peak. Resolution: fixed. For players with saved games where she is already stuck, she will be waiting for them on the top of the mountain now.
Tirval kept coming if the player decided not to help her. Resolution: fixed.
The time limit to solve the main quest in the last chapter was a bit too strict. Resolution: the time limit was increased
Powerful area effect abilities and spells cast by the enemy had their DCs lowered on lower difficulties.
The big ramp in the middle of the "Troll Lair" area now takes the player to the second floor instead of outside.
Kingdom alignment wouldn't change to reflect the player's current alignment during the "Renown Across Golarion" event. Resolution: fixed. From now on, the alignment will change as it should and the capital will reflect those changes.
In Chapter 7, Maegar Varn could die before his final dialog. Resolution: fixed.
Some players could permanently lose access to Nok-Nok if they have seen a certain statue before they were supposed to. Resolution: fixed.
In the north-west of the "Silverstep Lake Village" area, you can summon a wyvern. The way to summon it has been made more logical and consistent.
From now on, the "Saving Grace" quest will start no matter what the status of the "Hour of Rage" quest is.
During Nok-Nok's companion quest, the player could gain "Hero" and "Jester" points by maing certain decisions and picking certain dialogue options. Gathering a high enough number of these points was the only way to open the relevant story paths for Nok-Nok during the quest arc's finale (and thus save him at the House of the Edge of Time later on). However, it was unclear how to gain said points, which lead to most players getting stuck with the quest arc's "bad ending" and Nok-Nok dying, even if they completed his quests in an otherwise appropriate manner. Resolution: we are streamlining this mechanic. The players will now always be able to select either the "Hero" or the "Jester" path for Nok-Nok during the quest arc's finale. Which path is open to them depends on what type of points they acquired more of.
Some of the Ancient Curse events happened too late. Resolution: these events were moved to an earlier date (warnings still show up 2 weeks in advance).
In the Ancient Curse quests, counters showing time remaining until the end of the Curse didn't show . Resolution: fixed.
If Stefano Mosconi is alive during the "War of the River Kings" quest, he will now correctly appear in the Throne Room to "invite" the player to Pitax.
Two region upgrades didn't count into the region upgrade counter. Resolution: Fixed.
In the class progression screen (seen on the Character sheet and during level-up), feats that allow selecting from different options (i.e., Weapon Focus, Spell Specialization and others) will now show the selected option.
During the Season of Bloom, the peasants that form the angry mob in front of your castle could make mistakes about the fate of a certain Lamashtu's priestess (located at the "Secluded Lodge" area) and some bandits ("Bridge over the Gudrin River"). Resolution: fixed.
In some cases, opening the Inventory or Character Sheet windows could open them for the wrong character. Resolution: fixed.
The custom formation desription was changed from "NULL" to something more suitable. Unfortunately, that only affects newly created characters.
Buffs and debuffs applied by Tsanna during Chapter 7 should now display properly.
Buffs and debuffs applied by the Lantern King should now display properly.
Improved the appearance of the "Ancient Tomb" area.
Defender of the True World ability Beguiling Immunity did not work. Resolution: fixed.
Favourite RPGs: Baldur's Gate II, NWN: The Aielund Saga, Pathfinder: Kingmaker, Icewind Dale I, Stardew Valley
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