Rampant Games - How Much of a CRPG Should Be Optional?
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March 3rd, 2011, 02:47
I prefer a CRPG's world to be complex to the point that I feel like I'm bound to miss something, even if I end up actually seeing most of it. As as been said before, it's that much more reason to explore, and it makes replays more interesting. Finding a chest, or an NPC hidden away somewhere off the beaten path is unexpected so the discovery itself is the reward. What's actually in the chest, or what the NPC has to say is secondary, even irrelevant.
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