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November 2nd, 2006, 00:37
PS:T quests do not always have the same outcome, as I already tried to explain, they have several outcomes based on what you wish to do, what bandit leader you wish to side with and so on. You can't do that in Oblivion, all quests are done a-b-c-d with d always being the same outcome, in PS:T you are able to do quests and get different outcomes based on what you decide to do - such as the endings. How you solve the quest, not just what weapon you wish to use, but actually HOW you solve it(who's side you take and so on) will change the outcome of the quest, just like in BG2 and so on and so forth. If you don't believe me, replay PS:T and see for yourself - far from all quests there are linear and always have the same outcome, unlike Oblivion.

Moral decisions.. so, deciding whether you want to capture the slave outside Cape Dun and get the cash reward, or let him go and get no reward at all, is not a moral choice? What, then, is a moral choice?

With enough fantasy you can roleplay ANY game, you can be a sniper in counterstrike and roleplay that you're a sniper trying to kill terrorists to keep them from blowing up that lovely innocent girl you saw two years ago on a yacht in the caribbean when she visited with her mother and seven siblings. What's to keep you from doing that and calling CS an RPG? Does that define CS as an RPG just because some people manage to roleplay the game?

I'd say no, because the designers did not decide to put in the elements that define the genre. I can decide to call counterstrike an adventure game because I happen to enjoy exploring the few buildings and various locations, but that certainly does not put the game into the genre "adventure games".

As long as 98% of what Rome contains fall into the strategy genre, the game as a whole will as well. All games have certain elements from all genres if you decide to twist the perspective, but you need to put them into certain categories regardless, based on which genre they contain key elements from - Rome contains the most key elements from the strategy genre, hence it is a strategy game. Oblivion contains the most key elements from action adventures(with a huge focus on exploration and not how the world actually reacts), and Gothic 3 from action RPGs. Both Gothic 3 and Oblivion fall into the action genre due to their heavy combat focus, but where Gothic 3 has a focus on what you do in the world and how the world reacts to that, Oblivion has a focus on exploration.
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