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November 14th, 2018, 21:25
I have no doubt the term "engine" is often used without a clear understanding of what it is. Game engines are constantly changing, after all, so using that as a basis for an argument on every game title a company develops within its lifespan isn't entirely applicable, though it does apply.

However, you could just as easily replace "engine" with 'codebase" and everyone's point would still stand.

At the same time, when you witness recurring issues that have plagued Bethesda games for years (hiccups/hitching being persistent in every iteration of their games that used Gamebryo, for example), there's obviously a very clear connection that can be drawn there.
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