What you really mean is most likely not math, but numbers. Numbers only are a part of mathematics.
And when it comes to numbers and sort of things happening to or with them, it's not easy to precisely describe these things with words. When you use words without numbers, you loose precision or even truthfulness. So I guess that's why words without numbers don't make much sense here.
I come from a side, so to say, that feels so much underrated in gaming : Words.
Cynically put, words are merely considered a necessary nuisance than a too to flesh out a world.
To replace words, graphics are used. And mathematics is dominating everything. I have never seen a game in which
words actuallly matter. Games like Epistory are merely a fluke.
I ... think I can go even so far ... to say that precision is a men's thing, and math skills are therefore a men's thing.
Words, however, are considered to be more a woman's thing - and thus dismissed, as everything woman is still considered as "soft", "weak", "childish", whereas men are supposed to be strong, manly, and precise in their attack blows against anyone else.
This is my guuess why math is so much overrated - and tabletop war games are based on calculating. There's very, very, very few diplomacy going on in war games ... only slaughter and fallen, bloody bodies of enemies.
No-one even thinks of
avoiding a fight, because
avoiding a fight (for example through diplomacy) is not manly !
The game "The Dungeon Of Naheulbeuk" plays this out very good, with the Barbarian and the Dwarf ALWAYS rushing into fights - even those which could have been
avoided through talking - without having the even tiniest bit of empathy, of diplomacy, of anything,. They are a caricature of manly men there - they don't think, they fight !