OneAngryGamer wrote an article defending Chris Avellone's opinion on politics in games.
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Thanks Farflame!The interview was published on May 31st, 2019, and when asked about whether stories can be apolitical, Avellone stated...
[...]"They may become political as societal norms change, but I believe it's possible to do apolitical games. I also don't condone developers who want to do political games or make a statement - I think a game is served better by asking a question, provide a range of perspectives on the question, but then leaving the answer to the player. I try to frame any politics in the parameters of the world, the lore, and the franchise.
"The reason I take this approach is because I view games as entertainment. If you're purposely pushing an agenda or point of view in your game - especially a real-world one that's clearly divorced from the game world - and you're dictating that perspective as correct vs. asking a question or examining the perspective more broadly, then it's left the gaming realm and the 'game' has become a pulpit."
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