IIRC, the RPG mode is about dialogue selections. As in, if you play in RPG mode - you get to select how you respond to NPCs.
Not sure if there are more differences.
ME3 is 80-90% about shooting enemies in very, very similar setups.
Well, at least based on the ~20 hours I managed to play it. That was on my second try. First try - I gave up within 10-15 hours - but I was lured into trying it again by some heartfelt praise. It's a subjective thing, obviously.
I know there are big fans of the game on this site - so maybe they're the ones to ask if you want to be encouraged to stick with it.
Yeah, I got that. It seems to be doing a really good job.
Can I drag an asteroid?!… I didn't know that… I might not be easier but I now definitely want to do it!
Anyone else playing Bioshock Infinite. I am and it's pretty cool. But I'm having some performance issues, mostly on the insides, which is weird. But nvidia supposedly released a new driver that should improve things.
Anyone else playing Bioshock Infinite. I am and it's pretty cool. But I'm having some performance issues, mostly on the insides, which is weird. But nvidia supposedly released a new driver that should improve things.
I started playing last night as soon as it unlocked, but I was too tired to play for very long. I installed the new Nvidia driver before I started, and I've (surprisingly) been able to run it on "ultra" settings and get decent framerates on a GTX 470.
I'm still playing Bioshock Infinite, and really enjoying it. Although I'm not sure if I agree with all the "OMG, it's one of the best games ever!" type reviews I keep seeing for it.
There are two things that bug me about this game. First, why did they feel the need to discard any type of manual save system and go with auto-save only? I'm completely confounded as to why more and more developers are doing that with games like this lately. Do they actually think the majority of gamers prefer it?
Second, there isn't enough of a penalty for dying in this game. Simply resurrecting a minute or two back from where I died feels cheap to me. I wish they had included an option similar to disabling the Vita-chambers in Bioshock 1&2.
I have to say though, the way the story unfolds in this game is pretty amazing. It's definitely one of the more interesting plots I've experienced in quite some time.
What he said …
I read something about 'breaking new ground in the shooter genre' … and I can't help but think huh?
There are two things that bug me about this game. First, why did they feel the need to discard any type of manual save system and go with auto-save only? I'm completely confounded as to why more and more developers are doing that with games like this lately. Do they actually think the majority of gamers prefer it?