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February 28th, 2008, 16:16
Very sad. Apparently the expectations for Titan Quest sales must have been extremely high. You would think an old pro like Brian Sullivan would be able sell his products--its not like he's never made anything besides TQ that sold well. It's also ironic that the game was aimed at a non-niche part of the PC market; apparently it's not just rpgs that are risky for big devs.

The worst part is that it reinforces this idea that PC games can't make publishers enough profit. Kind of makes you see the logic behind Bioware going with EA., etc.
--
Where there's smoke, there's mirrors.
Last edited by magerette; February 28th, 2008 at 18:24.
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