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April 30th, 2014, 13:26
Originally Posted by Wulf View Post
In the AoD game not sure how it will work, weather a degree of violence will negate the outcome? - nevertheless, it will be interesting.
From the run I gave to the demo, players take their chances at the event the way they feel it.

There is no role to uphold so to speak.
As a PC is built up in a certain way, the chances to overcome an event is increased.

By the end, the differences between various ways of dealing with an event grow enough to separate distinctly them.

From what I felt, the game has also some restricting markers, meaning that if the player has not put enough points in such category (despite a will to stick to that category based build), the player is restricted to the other domains the PC is much less able in.
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