TheRealFluent
H.O.O. Inquisitor
- Joined
- September 5, 2018
- Messages
- 1,603
There's tons of missed attacks in BG, especially if you play with less than optimal fighters (e.g, those without maxed out strength or ranged attacks without max dex) This is actually the main reason why I've never even finished BG2. At a certain point I got tired of watching my fighters hack away at well armored opponents or having to engage in cheesy tactics like run off to a corner and wait for an enemy wizard's buff's and protection spells to wear off.
The assumption that an RPG with turn-based combat has to be slow & tedious is ridiculous. Yes, TB combat will tend to take slightly longer than RTwP with all things being equal. But there's lots of ways you can prevent it from dragging on. For one thing, have fewer hordes of weaker enemies that you have to spend time hacking through. You can reduce having enemies that are HP sponges as well. Have quick attack animations. Don't put lots of enemies very far from the player's party (or at least don't force TB combat mode to be initiated until you get closer or someone is attacked from a distance. Make combat less frequent overall. etc.
I know a lot of BG fans / fans of RTwP in general will praise the system for how it makes trash encounters relatively quick / tolerable. You know what else makes them tolerable? Not having them. "But I want to grind!" OK, have some type of arena where you can do to fight and gain XP. There's no reason an RPG has to constantly throw mooks at you. Repeatedly slaughtering goblins, kobolds, and gibberlings all the time isn't fun. Encountering smaller numbers of more powerful enemies is more fun anyway, IMO.
Not really to me. I enjoyed hacking and slashing hordes of kobolds and gibberlings, or those gnolls at the base. It's fun, it's more action-oriented and faster paced and you still have total control over the battlefield. RTWP is my favorite combat system. I enjoy turn-based when done well but not every game needs to be turn-based to be good. BG has too much open exploration to then slow it down with turn-based combat. Exploring the maps alone takes time. Avernum/Spiderweb Software did it well, but it's not BG.
- Joined
- Sep 5, 2018
- Messages
- 1,603