Originally Posted by purpleblob
When did anyone say all we want is kill people? You seem to miss the point completely - I would like all NPCs to be killable because it adds immersion, and choices and consequences. As @lostforever already mentioned, if you make some characters immune to death, you can simply chuck a fireball to the area and be done with it - which cheapens the game play in my opinion. There was one quest in Expeditions: Viking that was especially memorable to me which involves possible death of a child - you had to defeat the enemies quick enough to rescue the child who was tied to a burning stake. Even if you fail to save the child, you've achieved your objective and could move on, but I really wanted to rescue the child at the expense of my party being injured. I'd say that is a good choices and consequences. Plus, you could even turn on an option to not to land critical hit on enemies which prevents killing them but potentially take longer to reach the child. I loved that quest - depending on how you play, you could rescue the child without killing the enemies. So what makes you think it's about just killing people?
Also, who are you to tell me what to play (or not to play)? But if you want to go down that route, maybe you should play Rust, you seem one dimensional enough to enjoy it