LoA: The Forgotten Crown - Early Access

HiddenX

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The Early Access version of the retro-RPG Legends of Amberland: The Forgotten Crown is now available:

Inspiration:

The game is a classic western RPG inspired by the games from the 90s. Basically, it's the kind of game I personally find missing nowadays. Light, fairy tale, epic, heroic and slightly humorous. One that does not take tons of hours to complete or require endless grind to progress. Something that caters to players like me who don't have 40 hours to beat one game but still like to play and have a sort of nostalgia for the way games were made in the old days.
It was inspired by Dungeon Master, Eye of The Beholder 2, Might & Magic 3-5, Crystals of Arborea (a not so well known prequel to Ishar series), GoldBox series (Champions of Krynn, Dark Queen of Krynn, etc).

Core Design Choices:


  1. Classic, 90 degree rotation, FPP, turn-based, tile movement RPG.
  2. Party-based (7 party members assembled upon start).
  3. Open world with a big overworld to explore.
  4. Fast paced combat. Quick travel. Easy inventory management. No grind.
  5. Light, fairy tale like fantasy, epic story about heroes on a noble quest.


Mechanics:

Mechanically it's 100% turn based (so you can go and make tea in the middle of a fight) with grid movement and 90 degree rotation. All this very fast paced, both combat and travel is really fast. The goal was to cut down the boring parts and flesh out the fun parts. Overall, the mechanics are pretty traditional and straightforward with modern additions like equipment encumbrance system.

World and Storyline:

Storyline is a fairy tale, mythical heroic fantasy. You are the good guys on a quest to fight the forces of evil. The world is non linear, with very few locked areas. You basically can go anywhere and do things in different order. In addition you can choose a different set of quests to finish the game (but those are not mutually exclusive, so you can finish all quests if you like). It's more like a world driven than a story driven. The priority was to make the world feel alive and let you explore it as you wish than follow a linear list of quests.

The game starts when the royal wizard finds out about an old crown that belonged to the royal family since generations. Yet, strangely no one ever heard about the crown and there was just a single mention of it in the royal annals. Upon further study he discovered that there has been cast a powerful spell of forgetfulness of unknown origin which caused everyone in the whole land to forget the crown ever existed. Without knowing who or why went into such trouble to conceal the existence of the crown he decided to investigate it. He summoned a party of noble heroes and tasked them with finding whereabouts of the mysterious crown and the origin of the spell.
More information.
 
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Can't help feeling that MM3 actually looked *better* last time I played, especially when monsters were up-close. Here, you can barely tell what they are supposed to be when they reach you, as it seems to be using the same detail level for distant foes as for close up. I know it is supposed to be retro, but seriously, that's hideous.

I want to like this game, I really do - I *love* MM3-5 - but couldn't they manage just a *touch* more 2019 fairy-dust?
 
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Unless I die before this game is fully released, I'll likely be buying it unless I hear terrible reviews from folks that I know. With that said, this is how you market a game, paying homage to the awesome Might and Magic series made me an instant fan!
 
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I never understand people complaining about a game taking 40 hours to play (OMG!!) If I enjoy the game, why would I be in such an all-fired hurry for it to end? What difference does it make if you only have 30 minutes at a time to play? A good game is a good game, and as long as it's good I don't want it to end.
 
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I'm the same way, I prefer a long game myself, assuming the story is sufficient to carry it along. I'm not interested in just grinding for grinding's sake.
 
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Indeed, while I'm very very interested in this game, (I loved M&M 3 btw), I feel like it's graphics are more into the shareware 90s era than even on commercial ones.. I think they could make a try to fix this so it looks retro enough but not amateurish..

Other than that, it smells M&M from miles beyond which is only a good thing, looking forward to this , hopefully..
 
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