Torchlight II - Updates and Changes After the Beta

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SasqWatch
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The developers for Torchlight II has made sure that many of the suggested changes made by players in the beta test has been added to the game. The link:
http://www.torchlight2game.com/news/2012/06/21/post-beta-changes-and-updates/

A quote then:
  • Re-worked the character skill pane arrangements to allow finer distribution of skills without being arranged in the classic 'tree' style. Passive skills are separated and unlock for investment much earlier.
  • Skills now get additional bonuses at ranks 5, 10 and 15 to reward increased investments.
  • Lots of individual skill tweaks and balances.
  • Torchlight I (Diablo 2 style) function-key skill binds are implemented
  • Skills can now be 'queued' and will execute when the previous attack or skill completes
  • Ping meter next to each party portrait so you can identify players with latency issues
  • Loads of bug fixes
  • Respec is now available throughout the game, and will allow you to respec any of the last three points spent for gold.
  • Fullscreen Windowed mode added
  • Additional connectivity fixes
More information.
 
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Skills can now be 'queued' and will execute when the previous attack or skill completes
OMG they're dumbing it down!!!1!One!
 
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I hope this game slaughters Diablo 3.
 
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I am bit skeptical about this.First TL just lacked complexity and balance(I finished game with mage on highest difficulty +HC just by spaming amber strike and summon golem).Atm I realy want some "bigger" aRPG (since I have no intention of buying diablo) and from what I read TL 2 won't provide it.Looks like drox operative might be better alternative for me(if not I will give TQ+underlord mod another go)
 
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